No one really uses the kindness stat at all or the caring trait. Kindness is very generic and ranching as a job is just caring for animals. Kindness stat and ranching stat should just be mixed together at this point. The same can be said for most of the other +3 stat traits. If you want a digging specialist you pretty much want a mole hands because later in the the game that +3 goes over the cap of 20 to 23, and if hes going to spend all of his time digging you want him to be interested in digging for skill points. Its very annoying and honestly I feel like the minimum should be 2 but I could deal with them just never having 0 interests.ĭuplicants with traits such as mole hands should have the related interest (for this example digging). These are the main points I want to change.ĭuplicants should never not have an interest. I would however prefer to avoid the save file editor but I am getting frustrated enough with this system I am honestly considering it but I feel like if I do use it then whats the point of playing if I can just spam duplicants with whatever traits and stats I want. I don't care if you do this and I myself am currently using several mods, one of which gives dupes 3 interests at all times so I don't have to constantly reroll.
I say "cheat" but I really only mean that in the sense that your going around the way the game was made just to make it easier.
#OXYGEN NOT INCLUDED DUPLICANT EDITOR MOD MODS#
I know there are mods and the save file editor but I really feel like you shouldn't have to "cheat" in order to at least try to play to whatever your strategy is. QOL MK 3 made interests more important which I'm glad for but its kind of annoying that now you have to focus hard on them if you want your duplicants to be able to do their jobs effectively. I've been getting a little annoyed with the current dupe selection system as well as a few things about what stats do as well as what people look for in good/optimal duplicants.